
The research and development screen allows the player to invest their researchers into fields of development. The player can manage the number of employees at factories, hire and fire new employees for factories, manage salaries (especially important to keep workers from striking), and commission reports to find out more about their automobiles.Ī unique feature available in the manager's office is the ability to print most reports to the computer's printer. Available from here is financial data concerning car models, factory production numbers, competition information, car reviews, and more. The manager's office acts as the player's interface to the numbers end of the business. Clicking on one of these buildings will bring up the following departments: The different aspects of the business are covered by different buildings at the factory (which is actually a pictorial representation of the main menu). If at any time the player is bankrupt for long enough, the game ends with a scene of the player's avatar jumping out of a window. Most of these events negatively affect demand for all cars, with the exception of the energy crisis which targets low-mileage vehicles. World events that vastly effect gameplay are: World War I, The Great Depression, World War II, and the energy crisis of the 1970s. At this time newspapers also announce if cars are doing well or if there are special world events. At the start of each month, the player is presented with a money ledger showing the prior month's business. The player is expected to follow this process whenever they wish to develop a new automobile.Įach turn is one month, and the game lasts approximately 100 years. The game tends to follow common steps in a project lifecycle which involves the planning of a product, development of a product, testing of a product and its release to the public. The player is always set against three competitors, which can be either human or computer. The player starts off with a factory and a number of distributors.

The game is named after the American city of Detroit which is nicknamed "Motor City" due to the concentration of American automobile manufacturers in the city during the 20th century. The aim of the game is to be the most profitable automobile business in the world after 100 years. The player is responsible for the financing, research and development, design, testing, production, and marketing of automobile product lines.
Gearcity game vehicle too slow Pc#
If you prefer our personal recommendations, we recommend having a browse at the PC game blog section, where you will surely come across several articles devoted to the similar games.Detroit is a turn-based business simulation game that puts one in charge of a fledgling automobile company starting in 1908 (the year the Ford Model T was introduced). Thanks to the extensive filter system, you will be able to easily find alternative to GearCity based on genre and Steam tags. You can try your luck by checking out the games page. What to do if you don’t find interesting games like GearCity?ĭidn't find a title that fits your taste in our list of games like GearCity? That’s not the end of the world. Going for a second option holds certain risks, so it’s up to you whether or not to buy GearCity alternative games from them. Don’t get confused by two prices: the first one shows the lowest available offer in official stores, while the bottom one indicates the best deal from key sellers. Thanks to GG.deals not only you’ll be able to see dozens of games similar to GearCity, but also where you can buy them for the most affordable price. Where to buy cheap games similar to GearCity? Who knows, maybe GearCity like games will eventually broaden your views on games and encourage you to experiment with various genres in the future. Searching for games similar to GearCity can be a good transition that may help you discover new franchises and new playing styles. We hear your struggle and decided to create this page. However, just because you’re fed up with GearCity doesn’t mean you are ready to try a completely new type of gameplay or genre. We either reach every single achievement, explore every single corner of the map, or get tired of the game trying. Good things in this world come to an end, even the longest, most replayable installments.

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